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SAMAR SHOOL

CG Supervisor & Head of Development
 
Samar completed his undergraduate degree in Architecture and Interior Design in 2000, where he discovered his love for 3D visualization and design while working with renowned architects doing 3D walkthroughs of buildings & commercial spaces. Samar then pursued a Master of Fine Arts in Animation/VFX from the Academy of Art University, San Francisco. In the summer of 2005, he started working with National Geographic Magazine and then Nat Geo TV animation. Since 2006, Samar has been with Pixeldust for over 17 years producing animations for the most popular documentary TV Networks.

At Pixeldust. Samar leads the real time GPU rendering pipeline using state of the art Game engines, and heads the development of augmented reality and gaming experiences using Unity, C#, Meta Quest 2, Magic Leap One API and other XR platforms. He supervises all the visual aspects of CGI and guides the 3D team on the integration and implementation of all shots from concept to final delivery. Samar has more than 23 years of experience in an array of 3D animation and compositing software such as Maya, Unreal Engine, Houdini, Unity, C#, Redshift, Nuke, and After Effects. In addition to his Telly Awards and seven Emmy Nominations, Samar has won two Emmy Awards, one in 2016 for the PBS show “National Mall: America’s Front Yard” and one in 2020 for “Ancient Oceans”.

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