The spider shots involved meticulously tracking the woman’s head and face in order to create the illusion of spiders crawling on her face and eventually, into her mouth. Pixeldust’s 3D artists chose to use Nuke for hi-end tracking and final compositing of these shots, and Autodesk Maya + with Maxon Redshift to render the spiders’ hair. For lighting, hi-res 360 HDR’s of the practical environment shot on location provided the team with the means to utilize image-based light sources. This pipeline facilitated a more accurate integration of the spiders into the footage during compositing.