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Pixeldust developed an immersive virtual reality experience to promote the Leidos Software Factory, featuring their newly designed Morgantown, West Virginia campus. This Meta Quest 2 experience walks users through an interactive 360 VR tour into the state-of-the-art work environment at their Software Factory. Leidos intends to showcase this experience at trade shows and other venues, alongside a screencast video of the same experience on giant TV monitors.

Director Creativo: Ricardo Andrade

Head of VR Development: Samar Shool

Edición: Mark Andrade

 

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A GUIDED TOUR

This experience familiarizes users with the organization’s mission, culture, and core values, aided by guided narration and animated video screens that populate the virtual space. Additional 3D projections of the site map are anchored within the space to show users various development areas and amenities within the facility. Users can virtually walk around the interactive 3D maps and interact with hotspots for navigation purposes. Videos and screens of various sizes throughout the experience showcase other company media and information.

EASY NAVIGATION

Users can advance, enter and exit spaces by pointing the controller at doors and pulling the trigger. Overlaid guidance animations and assistive audio instructions lead users further in their VR navigation. Interactive marquee 3D maps break down the site plan and high areas of interest.

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A THRIVING WORKSPACE

The Leidos Software Factory facility contains different workspaces. The experience mainly focuses on the most essential: dual conference rooms, software development pods, break room, and the outside recreation facility. An interactive lobby serves as the central point between these various spaces. The team also deployed still, natural-looking 3D  young professional developers inside the experience to make it feel populated and alive, while not overwhelming the senses.

TECHNOLOGY THAT MAKES IT POSSIBLE

The technology used to create this experience was Unity’s Universal Rendering Pipeline, complimented with the Oculus SDK for Unity and C# programing language. Unity’s Lightweight Universal pipeline was monumental in achieving high-quality architectural interior lighting with PBR real-world shaders and materials at a low rendering cost for everything to run smoothly on the mobile Meta VR headset. Unity’s profiling and optimization tools proved worthy of continuously tweaking and maintaining a higher FPS when traversing the virtual space.

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DEMO WALK THROUGH FOR META VR EXPERIENCE

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DEMO FOR WEB XR BROWSER BASED EXPERIENCE