Roland is a 3D animation graduate from the School of Visual Arts in New York, and started his career working on PC and console gaming projects in Baltimore. He started developing games at the age of 11 on TI Calculators and PC with the Borland C++ Compiler. In 2012 he pivoted his career to indie game productions, starting with game engines such as Game Maker Studio and later moving on to Unity and Unreal.
At Pixeldust, Roland is a crucial part of Pixeldust Labs, where his programming skills have contributed to the development of several mobile apps, indie games, and websites. In 2015, Roland self-published his first indie title “Daydreamer” on Steam and then on Playstation 4 a year later. Since then, he has been working on a variety of gaming and non-gaming applications.