SAMAR SHOOL

HEAD OF DEVELOPMENT/ CG SUPERVISOR
 
As CG Supervisor and Head of Development, Samar leads the realtime GPU rendering pipeline using state of the art Game engines like Unity and Unreal for photoreal animations. Samar also heads the development of augmented reality and gaming experiences using Unity, C# and Magic Leap One API. He has worked on the creative development of various Magic Leap experiences along with Android and Apple games and interactives and has many projects currently under development at Pixeldust Labs. Samar is also responsible for managing the 3D VFX team on a project-to-project basis.  He also works with a robust compositing pipeline using industry-standard Foundry Nuke. He is highly competent in an array of 3D animation and compositing software such as Maya, Solid Angle Arnold, Nuke, Vue, AfterEffects and more. Samar supervises all the visual aspects of CGI on individual productions and guides the 3D team on the integration and implementation of all shots.
 

In addition to his numerous Telly Awards and 6 Emmy Nominations,  in 2016 Samar won an Emmy Award for the PBS show “National Mall: America’s Front Yard”. 

Samar has been working in the 3D visualization industry since 1997 and has been working with Pixeldust Studios since 2006. Having completed his undergraduate degree in Architecture and Interior Design in 2000, love for animation and art gradually steered his career into this field. During architecture, Samar found his domain of interest in 3d visualization and design and working with architects and interior designers in 2000-2002 he slowly discovered this field doing 3d walkthroughs of houses and interior spaces. Then onwards he pursued his Master of Fine Arts in Animation (MFA-Anim) from the prestigious Academy of Art University, San Francisco, graduating in April 2006. In the summer of 2005, he landed an internship as a 3d animator with National Geographic Magazine in Wash DC, working on “Sea Monsters” which connected him to a job at Nat Geo Television animation dept. in the following summer 2006. Here at NatGeo TV, he met Ricardo Andrade, then director of the animation dept. and current president of Pixeldust Studios, with whom he has worked for more than 14 years now producing animations for the most popular documentary TV Networks.

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