For the Moon’s landing 50th anniversary, Pixeldust Labs designed this edutainment Rover crafting and simulation experience for mobile platforms. A collaboration with the Challenger Center, this project highlights Pixeldust’s game design and development capabilites.
Game Developer, Animator: Roland Womack
TAKING STEM EDUCATION ABOVE AND BEYOND
The simulation starts with a mission briefing, enumerated with a set of instructions and rover requirements. The game UI gives the player the option of choosing between a Moon or Mars themed mission.
The player must assemble the rover from the ground up with all the required components necessary to complete the mission. These components include rover body type, wheels, scanners, power supply, drills, and an array of tools and sensors.
After the rover is customized, the mission begins with a top-down view of the Martian terrain and programable drop code terminal.
Commands are planned and stacked to complete the mission with the highest efficiency.
When the commands are executed, the rover will traverse the landscape and embark on its journey.
But the Mars terrain can be rough, and even the slightest miscalculation can thwart the mission.
Power and maintenance are also crucial factors to consider when planning the route.
The player will learn a multitude about different equipment, tools, and deployments and how they are used on real missions.
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